

Syberia is one of the most aesthetically pleasing games to date. The story is usually quite clear, and is often interesting. It seems the only way for an adventure game to be gripping would be to involve surreal and unordinary events, the type not often found in games like these. At times, it can seem boring, but there is very little that can be done about that. Syberia offers a pleasant story that can be worth paying attention to. It is in your best interest to keep your mind open when taking on a game like this, as the story may be linear, but the challenges you face might prove otherwise. It may not be epic, but it does exactly what it needs to do to qualify as a good adventure game: it makes you use your head and solve puzzles without the answers being thrown into your face. When looking at how the game works as a whole, the controls can easily be overlooked because the game itself is well done. This is not always an issue, but when it is, it is frustrating. At some points, it is even difficult to see whether a part of the screen is approachable or just scenery.

The use of the Xbox's various buttons are well done, but moving your character is not as fluid as it should be. One of the key problems with Syberia is the way you control your character. Syberia is a well done adventure game, but its faults lie in focusing too much on certain components and not enough on others, ultimately leaving a game that is satisfying, but not the complete package. The problem with adventure games is that they require quite a bit of attention to detail in order to be successful.

A traditional and worthwhile adventure game.
